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Features


Features

Postby Malmer » Jul 19, 2001 @ 8:54pm

Got some new game engine features to announce. It's official (on the webpage), but I thought I'd just post it in here too...<br><br>* Smoke (Carpe just love this)<br>Damaged units and buildings that soon will collapse will show you this by the pillar of smoke that comes out of it. Move your unit and the smoke will be as a trail behind it!<br><br>* Advanced pathfinding<br>Argentum uses a custom pathfinding algorithm designed specifically with the performance of PocketPC:s in mind. <br><br>* Trajectories (this is one of my favorites)<br>Moving units great distances has never been clearer! Now you will see exactly the path your soldiers will choose.<br><br>* Automatic performance adjustment (good stuff)<br>The game detects the performance of the game in realtime and adjusts the game accordingly by reducing number of explosions and smoke. Generally you won't even see any visual difference, but you will still keep great framerates<br><br>- F
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Re: Features

Postby Moose or Chuck » Jul 19, 2001 @ 9:02pm

Please make the last an option. I guess the third and first would be good options too.<br><br>How many of the entire list of features in the game are an option?<br>
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Re: Features

Postby CARPEDIEM » Jul 19, 2001 @ 9:14pm

It won't be an option, i wanted to make it an option at first but i really can't tell the difference if that's on or off. so it will stay.<br>
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Re: Features

Postby Moose or Chuck » Jul 19, 2001 @ 9:21pm

It meaning the automatic performance adjustment?<br>Ok... fine, as long as it doesn't take away from the visuals too much.
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Re: Features

Postby Malmer » Jul 19, 2001 @ 10:11pm

Guys...I don't mean to boast or anything (ok maybe a little) but I would say that now the visuals way are better than those seen in the screenshots. Why?<br><br>BECAUSE SMOKE ROCKS!!!<br><br>// Fredrik
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Re: Features

Postby Matt Keys » Jul 20, 2001 @ 12:23am

OMG I cant wait until this is released. That last feature sounds really kick arse.
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Re: Features

Postby John Lomax » Jul 20, 2001 @ 5:22am

Man, you guys rule. I leave you alone for a week and now look what you've done. Awesome.<br><br>Johnny 5.
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Re: Features

Postby Malmer » Jul 20, 2001 @ 7:58am

Thanks man!<br><br>We implemented that fighter you sent us, and made a blue laser for it, and all I can say is that it looks very nice. The units you guys (you and wiro) make are absolutely amazing.
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Re: Features

Postby Paul » Jul 20, 2001 @ 8:04am

heartwarming.
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Re: Features

Postby Paul » Jul 20, 2001 @ 8:04am

so who gets what from the profits?
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Re: Features

Postby sickman2o0o » Jul 20, 2001 @ 8:06am

and us?<br>we are not allowed to see it???<br>orrrrr come on!
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Re: Features

Postby Paul » Jul 20, 2001 @ 8:07am

stop doing that ??? shit, man. gee whiz.
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Re: Features

Postby Malmer » Jul 20, 2001 @ 8:19am

sickman: <br>Hey, the whole world can't be beta testers.<br><br>I know all this waiting might be painful for you, but we want to make a game that is actually good. And if we had developed it in secret and just released it then you wouldn't know of the wait, but then again...it is way more fun for us as developers to have the making of the game somewhat more open. And the game generally gets better that way too.<br><br>// Fredrik
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Re: Features

Postby Matt Keys » Jul 20, 2001 @ 2:09pm

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Re: Features

Postby Paul » Jul 20, 2001 @ 2:22pm

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