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Counter Sheep Custom Levels


Counter Sheep Custom Levels

Postby randall » Jan 30, 2003 @ 8:30am

Thought I'd start a thread with the first (known) screenshot of a custom level for Counter Sheep.

Image

This level isn't available for download, it was more of a screentest. Does anyone happen to recognise this terrain map?
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Postby brendan » Jan 30, 2003 @ 8:32am

ooh ooh ooh, I know.... pick me, pick me.....

Nice work Randall

check it out "Juicy Fruits"

<img src="http://www.ozcreations.com.au/images/countersheep/jucy.gif">

-Brendan
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Postby Matt Gifford » Jan 30, 2003 @ 9:29am

It's from Varium, right?
<marquee scrolldelay='250' scrollamount='20'>Man bites dog.</marquee>
<img src="http://www.journalofstupidity.com/images/lenses.gif">
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Postby hockeydude » Jan 30, 2003 @ 1:51pm

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Postby BurningSheep » Jan 30, 2003 @ 4:56pm

Do you want custom Snails levels? Click
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Postby Sm!rk » Jan 30, 2003 @ 6:39pm

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Postby randall » Jan 30, 2003 @ 9:00pm

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Postby Dihnekis » Jan 30, 2003 @ 10:10pm

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Postby randall » Jan 30, 2003 @ 11:48pm

dunno. soon. whenever I get finished playing with all the new "toys" Dan East provides every day.

Brendan and I are friends, so I passed this level on to him, since Counter sheep is the game I am currently playing on my PPC during any (limited) downtime that I get. I'm a modder at heart, and take great interest in game engines of all sorts. The first thing I think when I see a new game is "how can I modify this?".

Counter Sheep is interesting in the fact that it actually uses the voxel terrain as an obstacle. Yet with the proper angles and velocity, you can fire a projectile over it. I like to play head to head with another person- as the AI can typically kick my butt at Level2 (hey, I never said I was good at it)
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Postby brendan » Jan 30, 2003 @ 11:57pm

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Postby hockeydude » Jan 31, 2003 @ 12:00am

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Postby brendan » Jan 31, 2003 @ 1:51am

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Postby hockeydude » Feb 1, 2003 @ 8:53pm

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Discuss this new title from Oz Creations

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