This site is no longer active and is available for archival purposes only. Registration and login is disabled.

Suggestions and Feedback


Postby lmtuxinc » Oct 7, 2003 @ 3:41am

User avatar
lmtuxinc
pm Member
 
Posts: 9
Joined: Oct 7, 2003 @ 2:43am
Location: Baltimore, MD


Postby mm40 » Oct 26, 2003 @ 4:49pm

User avatar
mm40
pm Member
 
Posts: 135
Joined: Feb 21, 2003 @ 9:11pm


Postby AizaDGreat » Oct 26, 2003 @ 10:11pm

The drag and place option is a great idea, we'll take note of that. Now as for the rent, its really standard, either in reality or in sim games, that apartment and office tenants pay rent monthly. Build hotels if you want money to come in everyday.
Got Game?
User avatar
AizaDGreat
pm Insider
 
Posts: 128
Joined: Jun 21, 2002 @ 5:02pm
Location: Philippines


Postby Guest » Oct 29, 2003 @ 4:16am

I only played v1.0, so I apologize if some of this was added in 1.1, but here's what I'd like to see:

It would be very helpful to be able to set the rent price on units before building them, to avoid going through one by one afterwards to change it.

Express elevators are a must, can only end in (sky)lobies, and have a height of 50 floors.

When a menu item can be expanded by holding down the mouse, perhaps superimposing a small arrow in the corner of the box would be appropriate.

The arrows to get to the additional build options shouldn't appear unless you are able to click them. ie: At 1 star, none should appear, at 2 stars, only the up or down should be displayed, depending on which screen you're on. Either that, or they should loop.

The load/save/etc icons need some reworking. I had to use trial and error to figure out what was load, what was save, etc. Changing the order might also help. Until just now, I thought quit was the way to save.
Guest
 


Postby Reckless » Jan 28, 2004 @ 9:45pm

Because GapiDraw is out for Symbian now do you plan a Px00 version?
I think many UIQ users would be very happy about this game on their phone
Reckless
pm Member
 
Posts: 72
Joined: Sep 14, 2003 @ 12:03pm


Postby egarayblas » Jan 29, 2004 @ 2:15am

-- home of the think & tap games!
User avatar
egarayblas
pm Insider
 
Posts: 627
Joined: Sep 14, 2002 @ 1:50am
Location: Philippines


Postby Feyn » Jul 11, 2004 @ 12:32am

A few suggestions for the next version:

I'd like a percentage value superimposed on top of the battery meter. A tap on the icon should bring up the energy config panel.

A real-time clock would also be nice. You tend to lose track of time while playing

As already said elsewhere, being able to keep track of the percentage of the different building "straits" residential, business, hotel currently present would be a nice gimmick for those who like to build mixed towers.

The housekeeping or maintainance should be able to clean out infested rooms - would give them a bit more work.
Feyn
 


Postby egarayblas » Jul 14, 2004 @ 10:22am

-- home of the think & tap games!
User avatar
egarayblas
pm Insider
 
Posts: 627
Joined: Sep 14, 2002 @ 1:50am
Location: Philippines


Postby kosmicki » Jul 15, 2004 @ 3:43am

User avatar
kosmicki
pm Member
 
Posts: 46
Joined: Feb 10, 2004 @ 10:31pm
Location: Hiding behind this post.


Postby Nilles » Jul 15, 2004 @ 8:35am

User avatar
Nilles
pm Member
 
Posts: 356
Joined: Jul 9, 2003 @ 9:25am
Location: The Netherlands (thats Europe)


Postby egarayblas » Jul 15, 2004 @ 11:18am

We will be asking for beta applications soon and it will be done in a closed group. However, existing registered users will be prioritized in the BETA program. This will make the BETA program a lot faster and minimize "learning curves". :)
-- home of the think & tap games!
User avatar
egarayblas
pm Insider
 
Posts: 627
Joined: Sep 14, 2002 @ 1:50am
Location: Philippines


Postby Nilles » Jul 15, 2004 @ 12:01pm

User avatar
Nilles
pm Member
 
Posts: 356
Joined: Jul 9, 2003 @ 9:25am
Location: The Netherlands (thats Europe)


Postby egarayblas » Jul 16, 2004 @ 4:57pm

We are now accepting BETA applicants until July 20. Please send an email to beta@esoftinteractive.com with the subject "Tower Mogul beta" if you're interested. :)
-- home of the think & tap games!
User avatar
egarayblas
pm Insider
 
Posts: 627
Joined: Sep 14, 2002 @ 1:50am
Location: Philippines


Postby Caesar » Jul 16, 2004 @ 5:40pm

Organic Superlube? Oh, it's great stuff, great stuff. You really have to keep an eye on it, though--it'll try and slide away from you the first chance it gets.
User avatar
Caesar
Veni Vidi Vici
 
Posts: 3901
Joined: Jun 24, 2003 @ 5:24pm


Postby ktemkin » Jul 17, 2004 @ 1:33am

User avatar
ktemkin
pm Member
 
Posts: 1209
Joined: May 21, 2002 @ 9:51pm
Location: Smithtown, NY


PreviousNext

Return to Tower Mogul


Sort


Forum Description

Discuss this new tower simulation game.

Moderators:

sponge, AizaDGreat, egarayblas

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron