sponge wrote:Err... bad wording there. I meant in a game in space, generally, the only thing you have are some 2D backgrounds, and ships. You don't have to draw out the entire environment.
By the way, is it me, or is the texture resolution a bit higher than most other 3D games? I did notice that - the models were very clear.
I would assume that the pen/mouse looks around, and the DPad goes forward/back and strafes. I can't imagine any other method.
Hi, I am the lead developer of Anthelion.
I am happy to answer any of your technical questions.
Yes, the texture resolution is quite high, 256x256. The trick is that mapping utilises this space efficiently.
The space station on the screenshot has 960 faces and 1200-1300 vertexes, the spaceships have about 500-600 faces.
All modells has both texture and model LOD. (3 levels)
The game is controlled by keys. We have only 1 on-screen control, the hyperspace/dock/jump button.
Being a space game you do not have to draw the whole enviroment, but in a non space game you clip the non-visible faces/objects (as well).
Stay tuned for the demo release, as - in addition to 3d modells - Anthelion is full of semi-transparent effects to enhance the experience and a very clever AI. (Right now it's far too clever for Peter)