Here is a brief list of things I am working on:
- Nice and simple User Interface functions for the gameapi:
- Keyboard (like the SIP).
- Input fields.
Things I'd like to do:
- A* multi-threaded pathfinding for sprites.
- Isometric display system.
- Nice level editor (tile editor) in PPL using the gameapi, with a LoadLevel() function for games.
The Isometric engine should be relatively easy to implement since I already did a fully working isometric game editor in Delphi. The multi-threaded A* pathfinding was also implemented in this game editor. It should be relatively easy to port too.
It seemed a bit quiet the past few weeks!
I hope it's just a phase!
I hope to release the official beta 0.8 soon. I want it to be pretty stable and impressive (the features are quite long to list now!). I will advertise it almost everywhere.