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Particle collisions in PPL?


Particle collisions in PPL?

Postby thrashmetal15 » Oct 27, 2006 @ 11:21pm

They that wait upon the LORD shall renew their strength, they shall mount up with wings as eagles, they shall run and not be weary, they shall walk and not faint.

-Isaiah 40:31
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Postby kornalius » Oct 31, 2006 @ 2:09pm

Hi Trash,

No, not yet. I will look into itfor version 1.1 which will be coming out in a 2 or 3 weeks.
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Kornalius
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ArianeSoft Inc.
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Postby kornalius » Oct 31, 2006 @ 3:36pm

You know what?

I have decided it wasn't too big of a job to do.

You can now set SetParticleCollide(Handle, Id) to set the collision id on a particle. It will collide with all other particles that have the Id specified. It does pixel-perfect collision detection too.

You can now delete particles using DelParticle(handle) or DelParticles(Id) to delete all particles with a specific Id.

NewParticle() function now returns a particle handle.

I will continue to improve on the particle engine and let you know.
Regards,
Kornalius
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ArianeSoft Inc.
http://www.arianesoft.ca
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Postby thrashmetal15 » Nov 1, 2006 @ 4:11am

They that wait upon the LORD shall renew their strength, they shall mount up with wings as eagles, they shall run and not be weary, they shall walk and not faint.

-Isaiah 40:31
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Posts: 34
Joined: Nov 7, 2005 @ 9:42pm


Postby kornalius » Nov 1, 2006 @ 7:56pm

Regards,
Kornalius
President
ArianeSoft Inc.
http://www.arianesoft.ca
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kornalius
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