That’s excellent just the tip I need!!!!<br>Out of curiosity? If there is no assembler used in the quake port, how are the graphics drawn? Surely the code that rasterizes the geometry and stuffs numbers into the screen mem is not written in c/c++(blimey maybe I am old school
)?<br>Anyway I have a simple API that I wrote (100% assem) for the Acorn that did this stuff, my first project( in the new year) will be to get this working although its slightly reinventing the wheel (with pocketGL about), but its much more low level than GL(simple but bloody fast) and will give me a good opportunity to play with eVC, armasm, pocketPC and GAPI.<br>I will document my efforts and post the results here
<br>laters and ta for advice<br>