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Hekkus Sound System 0.99.rc1 released!

PostPosted: Mar 15, 2004 @ 3:58am
by gersen

PostPosted: Mar 15, 2004 @ 12:49pm
by kornalius
Cool! Can't wait to see how many fps more I will get from this in my test demo.

Btw, I am using your library in my programming language that is going to be released soon. I basicly added a bunch of easy high-level functions to the language that points to your library functions.

I really enjoy it so far. Keep up the good work!

Regards,
kornalius

PostPosted: Mar 15, 2004 @ 3:53pm
by fzammetti

PostPosted: Mar 15, 2004 @ 3:54pm
by mlepage

PostPosted: Mar 15, 2004 @ 4:02pm
by fzammetti

PostPosted: Mar 15, 2004 @ 4:07pm
by mlepage

PostPosted: Mar 15, 2004 @ 4:09pm
by mlepage

PostPosted: Mar 15, 2004 @ 4:23pm
by mlepage

PostPosted: Mar 15, 2004 @ 4:30pm
by mlepage

PostPosted: Mar 15, 2004 @ 5:06pm
by gersen

PostPosted: Mar 15, 2004 @ 5:29pm
by kornalius

PostPosted: Mar 15, 2004 @ 8:03pm
by mlepage

PostPosted: Mar 16, 2004 @ 2:51am
by mlepage

PostPosted: Mar 16, 2004 @ 2:54am
by mlepage

PostPosted: Mar 16, 2004 @ 4:52am
by gersen
Just a cut and past from the mail I have written to mlepage...

Fixed. It was a little bug. Basically I don't have debugged the only one new internal function that I have added to 0.99 (I'm feeling a bit stupid)... Ok, now rc2 should be perfect. I have changed some other function names, sorry. I have added a s when the function operate on all Sounds or Musics (plural this unknown) and I have changed the resumeMusics/Sounds to unpauseMusics/Sounds.

I promise to not touch the function name anymore for v. 0.99.x

As a little note, when your app is minimized you should call suspend and resume when it is return fullscreen. Why? Because it stops the sound output and suspend the sound thread. If you don't call suspend all the sound processig still work even if your app is minimized. pause/unpause functions is used if you want to pause all Sounds and/or Musics while your game is running.