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Community spirit (part2)


Postby sponge » Mar 18, 2005 @ 4:05pm

holy internets batman.
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Postby PointOfLight » Mar 18, 2005 @ 4:09pm

Eric Pankoke
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http://www.polsoftware.com/
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Postby Birdiestyle » Mar 18, 2005 @ 5:21pm

Ill be discussing the new All-In version more at



But here is a quick list:

* New AI Opponents (screenshot guys are only a few)
* Revamped AI including Tells, Tilting and MUCH more...
* New graphics
* Pot Limit
* Starting Hand hints(Button in the corner)
* Title/Setup/Help screens are redesigned and Landcape compatible

And these arent even the big changes!!!

Thanks
A <a href="http://www.birdsoft.biz">bird</a> in the hand...
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Postby Bluetrane » Mar 18, 2005 @ 6:25pm

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Postby MrMister » Mar 18, 2005 @ 8:14pm

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Postby sponge » Mar 18, 2005 @ 9:37pm

holy internets batman.
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Postby jaguard » Aug 4, 2005 @ 9:08am

The developer forum doesn't show much activity, so let's just restore the Community Spirit? :).

We are working on paratrooper(198x hit! )) clone, with some major improvements and a sort of "dual" gameplay - one is paratrooper(now aliens) shooting mission, another - to travel thru space and shoot alien ships(pretty primitive, not skyforce, but still), so I suppose that should be a cool mix :).


Here are some story and one big picture, which is pretty nice to me. No screenshots for now, sorry :).

To native speakers: Would you just look at the text and say what you think of it? Is it ok in a manner of style, pencraft or something, and are there any language mistakes? Any fixes are appreciated. I tryed my best to make it, but I'm still not sure if it's ok..
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Postby Structure » Aug 4, 2005 @ 10:55am

jaguard, nice art work on the cover screen, is that a inhouse or freelance artist?



After making the jump to 3D im STILL :) working on an inhouse engine for my first game, but its getting there and now supports all opengl|es features, a softimage dotXSI importer , and a semi complete physics system (what im working on now).

so expect some big things soon (why does everything take 10x longer then you think it will when your working by yourself!)
A float, A float, My kingdom for a float
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Postby David Horn » Aug 4, 2005 @ 2:15pm

Last edited by David Horn on Aug 5, 2005 @ 12:32am, edited 1 time in total.
Crosswind technique: "Using your peripheral vision, react to body movements, gasps, groans, and shouts from the other side of the cockpit, and always remember that it's better to be lucky than good."
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Postby jaguard » Aug 4, 2005 @ 6:28pm

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Postby David Horn » Aug 4, 2005 @ 6:53pm

Well, it was really because you had two "mosts" within almost the same line.
Crosswind technique: "Using your peripheral vision, react to body movements, gasps, groans, and shouts from the other side of the cockpit, and always remember that it's better to be lucky than good."
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Postby Conan » Aug 5, 2005 @ 6:48am

Why did you have to mention Star Trek :cry: I'm still suffering at the thought of no new episodes even thought the last couple of series were not up to much.

Anyway, I'm just getting started on an Isometric game using PocketFrog/HAL and probably a version of the Rapture Engine modified from GD to PF. Also assisting in a program for a PPC based psychology experiment.


Can't wait to see if Dell come out with a PocketPC with a hard disk some time after September so I'm holding off getting a VGA screen device till then.
What is Best in Life ?
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Postby Dan East » Aug 5, 2005 @ 6:51pm

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Postby David Horn » Aug 5, 2005 @ 9:04pm

Crosswind technique: "Using your peripheral vision, react to body movements, gasps, groans, and shouts from the other side of the cockpit, and always remember that it's better to be lucky than good."
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Postby Pejo Software - Per » Aug 5, 2005 @ 10:09pm

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A discussion forum for mobile device developers on the Windows Mobile platform. Any platform specific topics are welcome.

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