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Another fixed point question, ;)


Another fixed point question, ;)

Postby Structure » Mar 31, 2005 @ 6:06pm

A float, A float, My kingdom for a float
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Postby refractor » Mar 31, 2005 @ 9:05pm

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Postby Structure » Mar 31, 2005 @ 9:24pm

Hi refactor :oops: refractor,

Some time in the in the future (talking at least a few months here) would you be interested in doing some contract work for me to optimise some time critical code into assembler for my physics engine?

This engine has taken me longer than I thought due to numerical precision errors that either cause drifting, or things falling through each other etc (pulling hair out time) but its in a much better state now.

I say some time in the future as Id rather write some solid game code around it first to see if I need to add remove features before optimisation, but well im testing the waters so to speak.
Last edited by Structure on Mar 31, 2005 @ 9:48pm, edited 1 time in total.
A float, A float, My kingdom for a float
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Structure
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Posts: 147
Joined: Sep 17, 2004 @ 8:28pm
Location: UK


Postby refractor » Mar 31, 2005 @ 9:44pm

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Postby Structure » Mar 31, 2005 @ 9:47pm

:oops: :oops: :oops: :oops: funny thing is i have a pet hate about that, refractor, sorry * 1000

i'll pm you about things in the future nice to know you could be available
A float, A float, My kingdom for a float
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Structure
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Posts: 147
Joined: Sep 17, 2004 @ 8:28pm
Location: UK


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