Hi refactor refractor,
Some time in the in the future (talking at least a few months here) would you be interested in doing some contract work for me to optimise some time critical code into assembler for my physics engine?
This engine has taken me longer than I thought due to numerical precision errors that either cause drifting, or things falling through each other etc (pulling hair out time) but its in a much better state now.
I say some time in the future as Id rather write some solid game code around it first to see if I need to add remove features before optimisation, but well im testing the waters so to speak.