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Quake III GPL'd


Postby crioux » Oct 6, 2005 @ 3:24am

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Postby d0pefish » Oct 6, 2005 @ 11:45am

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Postby skirep » Oct 6, 2005 @ 8:30pm

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Postby crioux » Oct 20, 2005 @ 4:53am

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Postby d0pefish » Oct 20, 2005 @ 4:31pm

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Postby crioux » Oct 25, 2005 @ 3:05am

Status update:

I've seen first light on the x50v port. It's now compiling with all the hardware stuff working. No word on frame rates yet, but things are looking up.

Working on getting it to fit within a 32MB memory footprint, and it will auto-tune itself based on your memory configuration.

Also, the axim has fewer buttons than I'd like, so I'm specializing a configuration for the restricted button setup that gets most of the useful functionality in there. I may add the ability to access the touch keyboard and/or things like console using chorded keypresses or something. Still thinking on that.

More as news breaks.
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Postby crioux » Oct 25, 2005 @ 3:11am

Yeah, and that means I converted all of Q3A over to fixed point. I actually have a #define that lets you switch from fixed point everywhere to floating point everywhere, lovingly hand-tuned for precision :P

Anyway, nuff tootin the horn, back to code.
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Postby skirep » Oct 25, 2005 @ 8:36am

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Postby d0pefish » Oct 25, 2005 @ 1:02pm

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Postby Mr X » Oct 27, 2005 @ 8:01am

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Postby crioux » Nov 3, 2005 @ 4:27am

I am currently achieving 15-25 FPS on the x50v, and it's totally playable. Expect a release sometime this weekend. The memory footprint has been tightened up (although some unconventional memory tricks were used, more on that at a later date).

As for batching and reducing draw calls, the guys at iD already did a lot of that in the Q3A codebase. Turns out that the part that slows things down the most is the bot AI, due to all the complex path-tracing and scene intersection testing code. Having 4 bots in the arena slows things down to 5-10 FPS depending on how much activity is going on. Working on that now.
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Postby Mr X » Nov 3, 2005 @ 4:35am

Cool. Look forward to seeing it.
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Postby skirep » Nov 3, 2005 @ 9:31am

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Postby d0pefish » Nov 3, 2005 @ 3:35pm

I really hope this works with Windows Mobile 5 - do you think it will? I've upgraded my X50v to it. :)

Also, is multiplayer support there?

Thanks so much Crioux, im so excited! :D
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Postby David Horn » Nov 3, 2005 @ 8:32pm

Crosswind technique: "Using your peripheral vision, react to body movements, gasps, groans, and shouts from the other side of the cockpit, and always remember that it's better to be lucky than good."
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