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3D enging under .NET?


3D enging under .NET?

Postby jasonwan » Oct 6, 2005 @ 4:31am

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Postby joshbu [MSFT] » Oct 7, 2005 @ 1:57am

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Postby DillRye » Oct 7, 2005 @ 6:27am

Hi, Do you know if the fixed point matrix classes and such that are in the .net libraries work with c++?
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Postby frasse » Oct 10, 2005 @ 10:52am

Have anyone tried Mobile Direct 3D? I don't know the performance of this. It is worrying me a bit because I am using PocketHAL at the moment. C# is prefered over C++ if there isn't too much speed lost.

I suppose the pros with PHAL would be that it is platform independent. However I suspect that Mobile D3D will envolve in the future and perhaps support harware acceleration.
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Postby joshbu [MSFT] » Oct 10, 2005 @ 10:02pm

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Postby frasse » Oct 10, 2005 @ 10:22pm

Thanks for the input, I have just found time to try it out. So I'm about to give it a shot :)
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Postby frasse » Oct 11, 2005 @ 9:07pm

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Looking in the wrong places?-

Postby DillRye » Oct 17, 2005 @ 3:51am

joshbu [MSFT],
I have been searching for the C++ header/library files for Direct 3d Mobile and I have not been able to turn any of them up. Did the Preview SDK not include them?

I am currently running Visual Studio 2005 beta 2 and I installed the Windows Mobile 5 preview. I am only able to find the C# libraries/example code.


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Re: Looking in the wrong places?-

Postby joshbu [MSFT] » Oct 18, 2005 @ 10:03pm

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Postby DillRye » Oct 20, 2005 @ 4:18am

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