by Phantom » Oct 11, 2005 @ 9:57am
Hmm I tried it with some quick and dirty code in my windows emulated version (no speed issues there), and the result is not as good as I hoped. Problem is that I am scaling from 400x300 to 320x240, which means that only a few rows/columns are omitted. This gives a nasty popping effect when scrolling (made worse by the art: There are many thin bright lines in the tiles). I'll have to render to a larger bitmap (480x360 or so) or I'll skip this idea...
BTW I also tried semi-HDR with a nice bloom filter. That does help a bit as it blurs the bright lines slightly.
Give me some good data and
I will give you the world