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Anyone with a solution to "laggy" axim x5?


Anyone with a solution to "laggy" axim x5?

Postby Niklaz » Dec 13, 2005 @ 8:43pm

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Postby Presto » Dec 14, 2005 @ 3:28am

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Postby rcp » Dec 14, 2005 @ 9:51am

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Postby Niklaz » Dec 14, 2005 @ 2:26pm

Yup I have upgraded to windows mobile 2003 se, but haven´t tried pocketHAL, should give it a shot. No I haven´t got any wlan card (or haven´t got it to work at least, some cf-card bought in japan, and the support aren´t really... In my language;)

Well the lockups come very frequently and they really seem like being some thread in the background taking over everything. I've tried to slow down the render-loop but it is still there. Thanks anyway for your help!
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Postby fast_rx » Dec 14, 2005 @ 2:31pm

Are there any today screen plug-ins running? Could be that.
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Postby Presto » Dec 14, 2005 @ 3:14pm

I might have been confused a little. Do you mean it "locks up" for a second or more, or does it "stutter" for a tenth of a second or so? I haven't run into it locking up, so I'm not sure if PHAL will help that. Also, it should only be 2003, not 2003SE. Dell never released a 2003SE upgrade for the X5s, AFAIK. The SE version allows you to switch the OS to landscape mode, so if you're running that somehow, it could be the cause of the problem.
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Postby Niklaz » Dec 14, 2005 @ 10:20pm

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Postby StephC » Dec 14, 2005 @ 10:39pm

Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
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Postby Niklaz » Dec 15, 2005 @ 1:44am

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Postby StephC » Dec 15, 2005 @ 2:29am

Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
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Postby Niklaz » Dec 15, 2005 @ 1:38pm

Hmm it seems to be something else... I tried this which updates the screen at 10 fps.


if(scrTimer.getTime()>100)
{
render();
scrTimer.resetTimer();
update(UPDATE_TIME|UPDATE_SCREEN|UPDATE_INPUT);
}
else update(UPDATE_TIME|UPDATE_INPUT);
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Postby Niklaz » Dec 15, 2005 @ 6:01pm

Oh boy.... Got it to work. Reason: bad backup battery :) Sorry to bother you. I guess I should have tried that earlier, but I didn´t think that would affect it.. Btw is it okay coding c++ on these little sweeties? I mean what is the overhead instead of coding in c?
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Postby Kzinti » Dec 15, 2005 @ 8:49pm

There is no overhead in using C++ over C. Don't believe the FUD.

C++ can generate more instructions per statement. If you know what you are doing, that is a good thing. But these same statements have sementics that do not exist in C.
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Postby gamefreaks » Dec 16, 2005 @ 1:41pm

What if everything is an illusion and nothing exists? In that case, I definitely overpaid for my carpet. -Woody Allen
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Postby Niklaz » Dec 17, 2005 @ 4:49pm

true :) Started coding c++. Seems to work just fine, the time critical code will be asm anyways .. Thanks for your replies!
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