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Porting

PostPosted: May 14, 2006 @ 3:57pm
by Qualmatan
This is going to be a stupid noob question, but... :oops:
How exactly do you port something to the pocket pc?

PostPosted: May 14, 2006 @ 9:37pm
by refractor
You do stuff.


...


You might want to be a bit specific about exactly what you want to port and then people can be more specific about what stuff you'd likely need to do...

PostPosted: May 14, 2006 @ 11:03pm
by Qualmatan
If you have a program and you want to port it to the pocket pc to use it... Like, say, Dev C++ (http://www.bloodshed.net/devcpp.html) or another program... How would you go about porting the program with the source code? What changes (I assume you would) would you have to make? Like, if I gave you the source code to a program, could you show me how to port it to the pocket pc?

PostPosted: May 16, 2006 @ 1:49pm
by gamefreaks

PostPosted: Jun 29, 2006 @ 4:24pm
by russose
Hi,

It is also related the the first design decision of the project. If the author decided to design a portable code, taking care to respect as many standarts as possible, isolating "platform specific" stuff, then you will have a good chance to succeed because you will only have to work on a small subset of missing functions.

But if some asumption where considered, like the screen size, no flexibility in the GUI, that can be quite difficult. If your application is running on Windows, mac and linux, it will probably also run on your pocketpc.

Salvatore