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How to create a 3D pocket pc game

PostPosted: May 21, 2006 @ 1:14pm
by Acern30
Hello, How do i go about creating a 3D look a like game, for example the game "geopod" which resembles "Wipeout fusion". I want to create a level with a first person view look, and when you press the hardware buttons you move forward, the camera view. I also want to have a 3D model implemented. So a sky box look a like with a moving camera as a first person shooter and a 3d model?

I have checked out the MSDN area on Microsoft.com "GAPI" I have installed Emedded visual 4.0 and the Windows Mobile 2003 SDK.

I'm unsure as to where to start...

For anyone who doesn't know what geopod is, those race ships are 3D, no?

Image

PostPosted: May 23, 2006 @ 3:17pm
by Conan
If you are starting from 'square one' you need lots of help & resources. I suggest that you look at some beginner level OpenGL samples on www.gamedev.net just to understand the concepts and then look at the OpenGL ES stuff which is basically OGL for mobile devices.

Searching on Pocketmatrix forums will give you quite a few related posts.

The game you mentioned is using a 3D engine written by the authors I think.

There's also the PocketGL package but this is no longer supported.

PostPosted: May 26, 2006 @ 9:22pm
by Kak

PostPosted: May 26, 2006 @ 10:36pm
by gamefreaks

PostPosted: May 27, 2006 @ 9:19am
by Kak

PostPosted: May 27, 2006 @ 9:26am
by jaguard

PostPosted: May 27, 2006 @ 10:23am
by Kak

PostPosted: Mar 13, 2007 @ 7:42pm
by Kak