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GAPI on the Motorola Q: what developers need to know

PostPosted: Jun 16, 2006 @ 3:53am
by The PocketTV Team
FYI I've written explaining what you need to know regarding using GAPI (the Game API) on the new Motorola Q.

PostPosted: Jun 16, 2006 @ 6:01am
by Kzinti
Thanks for the info, I really appreciate it.

PostPosted: Jun 16, 2006 @ 6:07am
by The PocketTV Team

PostPosted: Jun 16, 2006 @ 4:36pm
by Digby

PostPosted: Jun 16, 2006 @ 10:34pm
by The PocketTV Team

PostPosted: Jun 17, 2006 @ 10:12pm
by Digby
I was referring to using DDraw to create a primary surface and lock it, giving you the same raw frame buffer access that you previously retrieved with GAPI.

The advantages of using DDraw over GAPI in this manner is that it will be the supported, performant method for frame buffer access going forward, while GAPI only exists for backward compatibility with pre-WM5 apps (as was the case with the GAPI implementation on Moto Q). DDraw also gives you full cooperation with GDI, which GAPI was never required to support (probably not important to PocketTV).

PostPosted: Jun 18, 2006 @ 1:40am
by The PocketTV Team

PostPosted: Jun 18, 2006 @ 4:00am
by Digby

PostPosted: Jun 18, 2006 @ 4:15am
by The PocketTV Team