This site is no longer active and is available for archival purposes only. Registration and login is disabled.

Hardware button mapping problem?


Hardware button mapping problem?

Postby russose » Jun 29, 2006 @ 4:10pm

Hallo,

For some weeks, I am trying to improve the stability of Blenderpocket. I am now wondering if the problems I have are not comming from the way I implemented the hardware button managment. In fact, while using BlenderPocket, an application is sometime launched regarding my button configuration (e.g calendar), as if the button settings of Blenderpocket are temporarly losted or "the today screen" take the focus for a strange reason freezing Blenderpocket.

Basically, I used this methodology and put the code in the "event managment loop" function.
http://www.pocketpcdn.com/articles/hand ... _keys.html

Maybe somebody has some advice or can tell me what is the best approach to implement hardware button support in an application? I read so many things that I don't know what is the proper one (I don't want to use gapy or other extern library).

Thanks for your help,
Salvatore
Blender is now in your Pocket
http://russose.free.fr/
russose
pm Member
 
Posts: 15
Joined: Jan 19, 2006 @ 2:12pm


Return to Windows Mobile


Forum Description

A discussion forum for mobile device developers on the Windows Mobile platform. Any platform specific topics are welcome.

Moderators:

Dan East, sponge, Digby, David Horn, Kevin Gelso, RICoder

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron