With limited knowledge in mobile game programming, I'm attempting to mod the pocketquake source to display correctly with a 320x240 portrait view. I took out the useless top menubar and the controls menu on the bottom, but am having issues getting the entire window to fit.
http://img248.imageshack.us/img248/8025/qvganj8.jpg
As you can see by the included image, the smartphone version is showing a partial window, centered. The PPC view is behaving as I expected with the window anchored on the top left. If the smartphone version was behaving the same way, it should anchor to the same spot and I wouldnt have a problem.
I am not sure what exactly the issue is, but my intuition makes me believe that the game is rendering correctly however the main window created after gx.dll is loaded in sys_win.c is the culprit, since all the resolution and window settings in vid_ppc.c have to do with the game rendering itself and not the host window... maybe.
If anyone has any idea what the problem is, speak up - I know quite a few people are experiencing this 'partial window' effect but no one has tried to fix it.