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ArchonCE - help wanted

PostPosted: May 19, 2001 @ 6:17pm
by suchiaruzu
Hi,<br>do you know Archon? Archon was a C64-Game and it still rocks. There were some Sequels, like Archon Ultra for PC and: There is a version for the palm.<br><br>Here is a description of the gameplay:<br>"Archon Ultra is actually chess meets D & D - you move your pieces around a chess board A La chess, but when a piece enters an occupied space, it does not mean sudden death - the two monsters have it out, and the winner of the fight, that envolves magical weapons and special powers, occupies the space. Like in chess, there are two sides - the white side, representing the "good guys", and the black side, representing the evil side. Each side has its share of monsters and fighters, each with their own special magical abilities. For example, The Phoenix, which is the white side's strongest piece, has a "homing feather" - a small feather like missle attack that moves toward its enemy - as well as the ability to turn into a huge fire and burn anyone within range to death. Its arch-rival, the evil dragon, has a fire breathing attack, and a poisonus gas attack. Each creature has a certain number of hit points, as well as a "Block Per Turn" speed, which represents the number of blocks he can move, per turn. Some creatures can fly, and thus can pass over other creatures, while some can only walk on land. Also, each side has a magician that can cast a small number of spells. Although these are not very useful, they add some variety to the game. The spells include Summon Elemental, which brings forth an Elemental to fight one of your enemy's creatures, Imprison, which denies any action from a creature, and Revive, which brings a dead character back to life. These spells can only be cast by the Wizard or Sorceress, and each can be used only once per game."<br>I'd like to have this really cool game for my PocketPC and start programming, but<br>a) I'm not familar with programming yet, but with graphics<br>b) I think it's impossible to do it alone.<br>Please help me doing it. Palm has it, we can do it better! Any kind of help welcome! Just msg me or write me an E-Mail!<br>ThanksLast modification: Shapeshifter - 05/19/01 at 15:17:16

Re: ArchonCE - help wanted

PostPosted: May 19, 2001 @ 6:32pm
by Dan East
Well, the actual coding (gfx, gameplay, etc) would be very straight-forward. The trouble areas would be creating the images and animations, and the AI required for the game to play a respectable game of chess in single player games. I would suggest finding some source for an existing chess game. I'm sure there's some out there. The primary purpose is to find a good set of routines that can play chess. You may be able to find the source for Archon, which would of course result in the best approximation of the original.<br><br>Dan East

Re: ArchonCE - help wanted

PostPosted: May 19, 2001 @ 6:34pm
by suchiaruzu
I'm gonna ask them if they send me the routine of deep blue ;-)<br>No, really, i found some kind of routine, but it is not programmed. It isn't the one for chess, either. Archon plays on a 9*9-field. I think there is a Linux version - XArchon and a sequel - Archon Evolution or something. I'll ask the developers!

Re: ArchonCE - help wanted

PostPosted: May 19, 2001 @ 6:50pm
by Dr. Phat
i played that on my laptop today! it sucked.

Re: ArchonCE - help wanted

PostPosted: May 19, 2001 @ 7:01pm
by suchiaruzu
Really? Why not makin' a better version? I like the idea of the game...

Re: ArchonCE - help wanted

PostPosted: May 20, 2001 @ 9:03am
by Dr. Phat
I like that XGalaxy game. you take over plants and stuff. Its simpland cool. (and it was free with red hat 7!)

Re: ArchonCE - help wanted

PostPosted: May 20, 2001 @ 11:03pm
by SonicSilicon