Replace the Allegro routines with your own GAPI or Win32API graphics and sound calls.<br><br>Of course, thats easier said than done. Heh. I took a look at the source code for Abuse (both Win32 and DOS/Linux). I'd like to think the Win32 source is easier to port but really there's so much crap ya gotta replace b/c its unsupported in WinCE 3.0. I give up. I don't think I have the expertise or really the patience as Dan did on PocketQuake. Heh. <br>
Oh boy, oh boy...<br>You want to port "UFO: Enemy Unknown", the beginning of the X-COM-series to PPC? Yeah. Yeah! YEAH! You're the greatest (when you have ported it, until you have Dan is)!!!<br>:)))
No, he means to port UFO2000, a CLONE of X-COM: UFO Defense, that utilizes the graphics set of that game as well. But I think the AI is under development so I don't know how well it would be for a single player game. I think that's right.<br>
Hmm..maybe it is.. I dunno. But like I said, I'm not sure how far the progress is on the original source. If that would result in a playable game on the PPC at this time??? I'm too lazy to click on the link even though I posted it
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