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Available Source Code List


Re: Available Source Code List

Postby Paul » Jun 19, 2001 @ 11:21am

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Re: Available Source Code List

Postby jongjungbu » Jun 19, 2001 @ 12:38pm

I don't think source code for the Windows port of Abuse is available. Maybe if someone asks the developer? That may or may not be easier than working the DOS source.<br><br>Here's a clone of Duke Nukem 1 being worked on for Linux and Windows (with source of course). Looks promising except for the name--Dave Gnukem.<br><br>
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Re: Available Source Code List

Postby Paul » Jun 19, 2001 @ 1:58pm

um... its there on the abuse page isnt it?
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Re: Available Source Code List

Postby jongjungbu » Jun 19, 2001 @ 2:31pm

I see Unix, I see Mac, I see DOS(4GW) but I dont see Win32....I mean, I could be wrong, but I'm looking. (The source code i mean)Last modification: JongJungBu - 06/19/01 at 11:31:10
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Re: Available Source Code List

Postby Paul » Jun 19, 2001 @ 2:48pm

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Re: Available Source Code List

Postby suchiaruzu » Jun 19, 2001 @ 3:25pm

Yep. It's there, waiting for someone to port it. Who will be that someone? Will there be one? When will he do it? Come on, I would have done it if I could program!
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Re: Available Source Code List

Postby Moose or Chuck » Jun 19, 2001 @ 4:20pm

Then why not learn? I'm starting to get the hang of C++, it's actually really fun so far, except I can't get PlaySound(...) to work. It always gives me an error about _@a_PlaySound. I'm thinking my provided H file is bad, or something. Happens during linking.
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Re: Available Source Code List

Postby Paul » Jun 19, 2001 @ 4:26pm

its stupid really. i know c but i cant get the hang of (or i havent put the effort in) using visual c++. i know there are diferences between c and c++ (some quite big, right?) but its still irritating that this is all thats holding me back. <br><br>i'll order the book(s) tomorrow!
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Re: Available Source Code List

Postby jongjungbu » Jun 19, 2001 @ 4:54pm

Just call me Dumb and Dumber. I see it now. :D<br>I bow down to Paul.<br>That would take some work to port that Abuse if it were me.heh. But I wonder..what were the req'ments of Abuse. I'm concerned about the performance in PPC. Then again, take a look at PocketQuake. Does it look like I know what I'm talking about? No? I'll skim through the abuse source code a little bit later...see whats there<br><br><br>
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Re: Available Source Code List

Postby Paul » Jun 19, 2001 @ 4:59pm

shut up newbie
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Re: Available Source Code List

Postby jongjungbu » Jun 19, 2001 @ 5:00pm

Here's a program called Exult which is an Ultima engine that allows you to player your Ultima 7 (if you own it) using its graphics and data on ..well a lotta current OSes, including Windows. Source code is here:<br><br>
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Re: Available Source Code List

Postby jongjungbu » Jun 22, 2001 @ 7:30pm

UFO2000, a clone of XCOM: UFO Defense. Don't know if its any good but the source code is there.<br><br><br>
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Re: Available Source Code List

Postby Jon » Jun 23, 2001 @ 3:46am

Exult looks pretty cool
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Re: Available Source Code List

Postby Moose or Chuck » Jun 23, 2001 @ 10:19am

Number 1 Priority for next week: Burn an Oldies CD for my dad<br>Number 2 Priority: Port UFO2000 to CE
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Re: Available Source Code List

Postby Jon » Jun 23, 2001 @ 11:48am

Porting UFO 2000 would be difficult me thinks. Its written in Allegro so a PPC conversion seems a little difficult.
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