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Where to start?


Where to start?

Postby RwGast » Jun 28, 2001 @ 7:36pm

I want to make a game like decent freespace you know first person view space combat simulator. My question is where do you start in developing ppc games i know regular c and win32 api ive also played with vb and directX 8 sdk, I know ppc uses gapi not directx. But where should i start, is there some gapi tutorials or somthing? Is there any diffrence between win32 api and c and ppc and c?
http://www.angelfire.com/ego/esoteric if you like to play quake3 keep your eye on this site
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Re: Where to start?

Postby Moose or Chuck » Jun 28, 2001 @ 7:59pm

There are only small differences between win32 C and ppc C. Things like UNICODE being required in WinCE is one. Another is that WinCE is much slimmer, less functions. GAPI is only for direct access to the video memory and button inputs, nothing more. You'll either need to get a WinCE plug-in (which I don't know about, ask Dan East) or the eMbedded Visual Tools 3.0 (free download, or s&h only) from Microsoft's website.<br> To order it.<br> For info.
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Re: Where to start?

Postby fullerlee » Jun 28, 2001 @ 8:06pm

Is it true that it only runs on 2000/NT?
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Re: Where to start?

Postby jongjungbu » Jun 28, 2001 @ 8:30pm

Only the emulator runs on Windows 2000/NT due to the UNICODE issue I believe. However, Visual Tools and the SDK's all work competely in Win98/ME as well.
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Re: Where to start?

Postby randall » Jun 28, 2001 @ 8:49pm

I think it requires Win98 R2... it won't run on any of my Win98 machines.
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Re: Where to start?

Postby jongjungbu » Jun 28, 2001 @ 9:05pm

Yer right. It does require Second Edition if yer using Win98
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Re: Where to start?

Postby randall » Jun 28, 2001 @ 10:55pm

OOPS! I meant Win98 SE... I was looking at my 3D Studio Max R2 box while I was typing that last post. :)
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Re: Where to start?

Postby jongjungbu » Jun 28, 2001 @ 11:15pm

I cannot find my 3D studio max. My brother took it with him, the little thief, on his last visit. Aww man. It was R3.
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