by RICoder » Jul 23, 2001 @ 12:21am
I can't believe I am getting involved in this conversation, but I can't resist.<br><br>VECTOR BASED? WHAT ARE YOU TALKING ABOUT?<br><br>Look, frickin' Flash is vector based, and that's about it. You MIGHT be able to say that a 2D sprite game is vector based because it translates images by vector, but not really. To be vector based, all the 2d would have to be made up of vectors and translated/transformed as such. Extending that you could say 3D is vector based, but it really isn't, why? Well, because the translation, while occuring about/along vectors, is converted to screen coordinates based on 'looking' 3D, so the final result is not vector based in reality. I mean you COULD argue either case, but as a matter of commonly accepted verbage, vector based is the realm of 2D media, and polygon/raycast/et al are reserved to describe 3D.<br><br>But who cares? Why are we talking about this? Why did I feel the overwhelming need to say something?
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