If you're lucky, that's indeed what you do. Descent looks like a mode 13h game to me, so that's simply 320x200 / 256 color mode, wich is of course very easy to emulate on the PocketPC. So you need to replace their palette code, their mode13h stuff needs to replaced by EasyCE
, you need to fix the controls, rewrite the sound stuff and then you're basically done.
If it's too slow at that stage, you rip out the floating point stuff and replace it by fixed point stuff.<br><br>If you're not lucky, the platform specific stuff (palette, sound, controls) are all over the program instead of nicely isolated, wich means that you need to do an unrealistic amount of work to get the game going.