by Ryumaster » Jul 12, 2007 @ 7:55pm
Hi, I can not get working my large animation files, because they are too big.It is very interesting, how animation was organized in GledPlay, because they worked in there. Anyway, I get No Sys Memory Error, when I'm trying to create surface. So I wondering, what if I'll use lots of frame files, instead of cutting them of from big one, creating new surface with new frames everytime - is it good solution, or will it be very slow? And maybe there is some other ways to prevent system memory from being overloaded?
I love postindustrial life.