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My DialogBox

PostPosted: Apr 30, 2008 @ 11:27am
by relo

PostPosted: May 2, 2008 @ 7:41am
by edge

PostPosted: May 4, 2008 @ 6:39am
by relo
Yes it is my custom dialogue, I should make for example by pressing the menu an output, dialogue of acknowledgement.
I.e. the user presses the menu "quit", there is a dialogue and if the user has chosen "yes" (to leave game), the program is closed, if there is "no" dialogue simply vanishes.

Somehow on another it can is possible to realize it??

PostPosted: May 5, 2008 @ 10:22am
by edge
Hi Relo,

I still don't understand why you're using functions like TranslateMessage(&msg). Can you tell me why you're using these? Also, what happens if you don't call these functions?

PostPosted: May 5, 2008 @ 11:20am
by relo

PostPosted: May 6, 2008 @ 3:20pm
by edge