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EDGELIB SDK 3.986 released

EDGELIB SDK 3.986 released

Postby edge » Apr 19, 2010 @ 10:44am

Elements Interactive Mobile B.V. releases version 3.986 of multi-platform middleware solution EDGELIB which includes various improvements and fixes.

Version 3.986 adds a couple of improvements and fixes, including a function to display a "default" character when a character is not available in the current character set, a bugfix in the XML class which addresses stability issues, a faster socket cleanup of improving shutdown on iPhone, better compatibility in the PNG writer code and a fix for a memory leak in PowerVR textures.

This version also removes a "terminate" symbol in the JPEG decode, which Apple recognized as a call to a private API. Also the "const correctness" of several functions has been improved.

An evaluation version for non-commercial use can be downloaded for free from our website.

EDGELIB supports the development of 2D and 3D mobile applications and games for Apple iPhone, Windows Mobile, Symbian S60, Symbian UIQ, GP2X, Gizmondo, Linux desktop and Windows desktop. Key features include true multi-platform development, high-performance 2D graphics, hardware accelerated 3D graphics through OpenGL ES, RGBA surfaces and both Bluetooth and TCP/IP networking.
EDGELIB: Cross-platform mobile development at your fingertips
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Powerful and affordable C++ middleware solution covering true multi-platform 2D, 3D and network features for Apple iPhone, Windows Mobile, Symbian S60, UIQ, Linux and Windows desktop.



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