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Descent data files


Re: Descent data files

Postby Phantom » Sep 11, 2001 @ 5:32pm

iPaq. Status update: The game now runs on the PC using EasyCE. Using the Embedded Visual C compiler, I'm still looking at a small number of errors, all file related (Windows CE has fewer file management routines build in). I'll simply remove that stuff; creating pilots does not make sense anyway on the PocketPC so you'll all get to play with the same pilot name ('Phantom', at the moment ;) ).
Give me some good data and
I will give you the world
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Re: Descent data files

Postby Moose or Chuck » Sep 11, 2001 @ 5:59pm

No no no, make it John McNash, because it sounds cool.
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Re: Descent data files

Postby Phantom » Sep 12, 2001 @ 4:07am

John McNash? :) Nah, that's too long. I only have 8 characters.
Give me some good data and
I will give you the world
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Re: Descent data files

Postby Moose or Chuck » Sep 12, 2001 @ 10:50am

So, what data files are we going to need? .HOG, .PIG, maybe a .DEM? How about the .JON, .ROB, or .ADV. Perhaps a .CFG will be of some importance as well? Or am I just rambling on and we only need one file?
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Re: Descent data files

Postby Phantom » Sep 12, 2001 @ 11:17am

I'm using all the data files, including the cfg files, but not including the demo files. The port that I'm porting (WinDescent) does not play demo files. I don't really care anyway, and it saves 3Mb so that's good. We're looking at 12Mb of stuff already, and you'll probably need at least 4Mb free memory to run the game.<br><br>Now that I'm posting anyway, a small update: I now have something running on the iPaq. It's the title screen. :) Right after that, the game crashes. If I can't find the problem quickly, I'll post the sources so that someone with a USB thingy can see what's going wrong. Probably unaligned data access. All goes well on the PC, and it's exactly the same source.
Give me some good data and
I will give you the world
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