I'm using all the data files, including the cfg files, but not including the demo files. The port that I'm porting (WinDescent) does not play demo files. I don't really care anyway, and it saves 3Mb so that's good. We're looking at 12Mb of stuff already, and you'll probably need at least 4Mb free memory to run the game.<br><br>Now that I'm posting anyway, a small update: I now have something running on the iPaq. It's the title screen.
Right after that, the game crashes. If I can't find the problem quickly, I'll post the sources so that someone with a USB thingy can see what's going wrong. Probably unaligned data access. All goes well on the PC, and it's exactly the same source.