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How to declare an array of sprites ? (Newbye section)


How to declare an array of sprites ? (Newbye section)

Postby Lewil » Jan 13, 2002 @ 2:31pm

*let's try to be constructive this time*

i have many sprites and instead of having 75 different names, i'd like to make an array mob[75] which makes it easier to call (for an animation for example), but don't know how to do with Asprite :/

an idea master ?
Lewil
 


Postby Phantom » Jan 14, 2002 @ 10:11am

Hey,

In EasyCE 1.6 you can use the AAnim class. It's quite useful for animated sprites.

- Jacco.
Give me some good data and
I will give you the world
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thaks

Postby Lewil » Jan 14, 2002 @ 4:22pm

thanks for your reply, i hope you're comprehensive with beginners :')

there are several points i still don't understand:

1/ is matrixpocket.com phantom's website ?
2/ download section of this site has no wince files where can i find last release you talked about ?

3/ that's not a question: thanx to phantom for easyCE that i find very smart and easy to code (i'm enjoying c++ again after 5 years of delphi (argh no delphi under WCE ? useless :) )
Lewil
 


Postby Phantom » Jan 14, 2002 @ 5:06pm

Nope, PocketMatrix is not my site. They merely host my humble site. :) For wich I'm very grateful, by the way.

I noticed that I didn't put a link to 1.6 on my site. I'll fix that soon; in the meantime, get EasyCE 1.6 by clicking here:

http://www.pocketmatrix.com/phantom/easyce16.zip

That should do the job. Enjoy!
Give me some good data and
I will give you the world
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Location: Houten, Netherlands


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