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easyCE 2.0 with x86 emulator


easyCE 2.0 with x86 emulator

Postby Gégé » Feb 22, 2002 @ 12:14am

Hello,

I have modified the sample application project of easyCE 2.0 to use the emulator. To do this I use the emulation version of gapi and it works fine :D.

Maybe it's interesting to include this into the final realize, so it's not necessary to use Visual C++ to debug your application on the desktop. Why I do this, because Visual C++ it's not free like the eMbedded version.

Tomorrow I try to do the same with the "Sprites unlimited" source and if someone are interested I could write a note (with my bad English, sorry) that explain how to do this.Or maybe if it's possible to include this to the next realize of easyCE :P

Jerome
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Postby Guest » Mar 7, 2002 @ 12:01pm

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Postby Gégé » Mar 7, 2002 @ 1:49pm

Yes, first register and second give me an email.
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Postby stephenfredieu » Mar 7, 2002 @ 5:20pm

Ok I guess I am registered now. My email address is reggy_reg@hotmail.com. But, if you are planning on emailing it to me it might not work depending on the file size. If you do intend to email it to me I can send you another address that should be up by tomorrow.
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Postby Gégé » Mar 7, 2002 @ 11:44pm

Ok, so to simplify, I put it on .
Don't forget to read the Readme.txt, I try to improve it, but if you correct some bug or improve it, please tell me.
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Postby stephenfredieu » Mar 8, 2002 @ 2:37am

Sweet!!! It worked no problem.

je te remercie infiniment!!!
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Postby stephenfredieu » Mar 8, 2002 @ 3:31am

I noticed in the readme you wrote that you don't know why you are getting the warning ---

- "warning C4007: 'main' : must be '__cdecl'" when compiling

You can get rid of this several ways one of them is to use the microsoft specific declarator __cdecl it's for c style functions that can have a variable amount of arguments like main()

I think it increases the executable size a tad.

void __cdecl main()
{
// At this stage, EasyCE is initialized.
// On the PC, a window has been created.
// On the PocketPC, you now have a full
// screen application.

// Retrieve the
...
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Postby Gégé » Mar 8, 2002 @ 10:19pm

Thanks for the modification.
The "Know Bug" section of the Readme.txt it's like a todo list (remove all bug and warning).

Currently I create my own sample and I'm looking to create a custom Wizard to create a EasyCE project, but creating a Wizard it's newer for me and it's seem not very simple.
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