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PocketMatrix / Overloaded Game Coding Program


Postby Michael Y » May 8, 2002 @ 6:21pm

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Postby Malmer » May 8, 2002 @ 9:58pm

Last edited by Malmer on May 8, 2002 @ 10:04pm, edited 1 time in total.
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Postby Malmer » May 8, 2002 @ 10:04pm

All your base are belong to us
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Postby Phantom » May 9, 2002 @ 12:10am

Give me some good data and
I will give you the world
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EasyCE

Postby brendan » May 9, 2002 @ 12:14am

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Postby Phantom » May 9, 2002 @ 12:18am

Nope, not really. I don't think EasyCE needs that much work however. It's pretty stable.
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Postby BurningSheep » May 9, 2002 @ 12:22am

I like the concept very much Jacco, I have great expectations of GPRS, this is just the kind of service that would become a hit.
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Postby » May 9, 2002 @ 1:14am

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Postby skybuck2000 » May 9, 2002 @ 8:09pm

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Postby Phantom » May 10, 2002 @ 10:18am

Read the press release. :)
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Postby Hosed » May 11, 2002 @ 7:52am

Hey Phantom, I'd just like to say I think this is a fantastic idea and I can't wait to start playing around with ideas for it.

However, being in the states and being fairly ignorant of wireless technologies I haven't even heard of GPRS. What exactly is it and what's it promise over other technologies?
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Postby skybuck » May 11, 2002 @ 9:54am

So the press release says the games will be all over the place etc...

That sounds to good to be true :)
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Postby Phantom » May 11, 2002 @ 11:13am

Hosed,

GPRS is basically just a communication technology, like GSM. It's called '2G' or second generation, because it allows for much faster data communication than GSM. A GPRS connection typically equals a 56k6 connection, wich may not seem fast, but it's still way faster than a GSM connection wich comes closer to 14k4.

The cool thing of GPRS is perhaps not GPRS itself, but the technology that is using it. GSM was perfect for speech, GPRS allows for more serious data transfer. On the short term this means e-mailing from your phone, but soon we'll see much more advanced applications, like chatting (e.g., ICQ) and realtime applications: GPRS is not billed per minute that you spend online, but rather per kb that you transfer. A GPRS device is always online, so your e-mails arrive immediately. Always online and paying per kb doesn't make GPRS cheaper, but it does make it more interesting, IMHO.

Coolest thing for us is that the typical GPRS device is rather advanced: It's a PocketPC communicating with a phone using bluetooth (that's how GPRS is being used right now) or a dedicated all-in-one device, like the XDA from O2 (I'm allowed to tell you that we have a deal with O2 and we'll be right there in the main menu of EVERY XDA that is sold in The Netherlands, UK and Germany) and the Stinger phones with the Microsoft OS. But again, the devices have nothing to do with the GPRS tech itself; the i-Mode devices also use the GPRS connection, for example.

Skybuck, I hope my remark about O2 did clarify a bit about my earlier statements that we will be all over the place. :) There's much more, but I can only provide info on partners when I'm allowed to. I don't want to break anything. :)

- Jacco.
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Postby Hosed » May 13, 2002 @ 5:29am

Interesting. So games would have to be downloaded to the device the first time? Each time? Obviously this puts some restraints on the size of the games as well.

Is there target specs for games laid out yet? Such as max size, etc?
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Postby Jadam » May 13, 2002 @ 6:01am

not necessarily, you could keep the actual program in the device, and deliver content instead. one question, are the handspring treos GPRS ready?? are GPRS networks coming in the US, and what about 1xRTT networks? they run a 143.6kbs i think, and thats a fast enough speed to do some good gaming.

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