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3D LCD subpixel demo


Postby Phantom » Jul 30, 2002 @ 12:50pm

Give me some good data and
I will give you the world
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Postby refractor » Jul 30, 2002 @ 12:58pm

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Postby Phantom » Jul 30, 2002 @ 2:10pm

Give me some good data and
I will give you the world
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Postby Digby » Jul 30, 2002 @ 7:03pm

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Postby Phantom » Jul 31, 2002 @ 10:03am

Give me some good data and
I will give you the world
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works on h3650 pocketpc 2002

Postby Conan » Jul 31, 2002 @ 2:48pm

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Postby Phantom » Jul 31, 2002 @ 2:59pm

Give me some good data and
I will give you the world
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Postby Digby » Jul 31, 2002 @ 7:39pm

Ah so it must be that my iPaq is running the PPC 2000 OS.

One more question, is it just your subpixel 3D sample that requires PPC 2002, or is it something in the Overloaded libs? That is, is it not possible to write a game for the million or so PPC 2000 devices using the Overloaded SDK?
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Postby Digby » Aug 3, 2002 @ 6:47pm

*bump*

I'm really curious about my question regarding the Overloaded library's support Pocket PC 2000 devices. Anyone?
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Postby Phantom » Aug 3, 2002 @ 8:49pm

Digby,

Right now, our libs must be compiled using the 2002 SDK, as we use 2002 specific features. Using GPRS emulation mode (as used for the PM ditribution) 2002 is not neccessary. However, the final games will be 'connected' and will thus require PPC2002. Unless we distribute two separate versions. And that is not our intention.

Jacco
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Postby Digby » Aug 3, 2002 @ 8:51pm

Got it. Thanks!
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Postby Guest » Oct 7, 2002 @ 4:01pm

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Postby refractor » Oct 7, 2002 @ 4:39pm

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Postby abannedguy » Oct 12, 2002 @ 6:24pm

thanks
i may be really stupid and you may get mad at me, but when you know me a little bit better you know im a friendly person
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