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What will happen If onNextFrame() runs more than 1/32 of sec


What will happen If onNextFrame() runs more than 1/32 of sec

Postby Nomad » Nov 1, 2006 @ 12:37am

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Postby Sergio » Nov 1, 2006 @ 1:48am

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And onother, more general question on this subject

Postby Nomad » Nov 1, 2006 @ 2:08pm

Is GledPlay a single or multi-threaded library?

All events that occur (buttons, stylus etc.) comes at first into one procedure and than switch'ed/case'd to appropriate onEventHandler()?

or there is another scenario?
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Postby Sergio » Nov 1, 2006 @ 3:51pm

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