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Whishlist: What do you want from GledPlay?

PostPosted: Nov 5, 2006 @ 8:04pm
by Matias

PostPosted: Nov 5, 2006 @ 9:22pm
by Nomad

PostPosted: Nov 6, 2006 @ 2:52pm
by Ryumaster

PostPosted: Nov 7, 2006 @ 12:18am
by Nomad

PostPosted: Nov 7, 2006 @ 3:04pm
by Sergio
Hi Nomad,
You are right about performance. We've been working for a while in lots of performance optimizations, specially stop depending in GAPI for backbuffer blitting, which is very slow on modern devices. Also, we've got our hands dirty and we've done several blitting optimization programming with ASM for ARM.
We are getting ready to release several of them in next Monday release. Of course, optimization work won't stop, however after Monday I'm sure you are going to see a big performance leap from current version.
Adding optional support for PocketHal as backbuffer is an interesting idea, We'll take that in mind, though there are some terms in PocketHal license which are not 100% clear, and that may prevent us from working with it.

Thank you for your feedback!

Best Regards,
Sergio.

PostPosted: Nov 7, 2006 @ 5:58pm
by Kzinti
PocketHAL's license is extremely clear. What is it that you don't understand?

PostPosted: Nov 7, 2006 @ 6:26pm
by Sergio

PostPosted: Nov 16, 2006 @ 9:44am
by summer_goth

PostPosted: Nov 17, 2006 @ 3:52pm
by Nikster

PostPosted: Nov 22, 2006 @ 9:11pm
by Sergio
Hi,
As some of you requested, GledPlay now has a built-in mechanism to deal with state handling.
As you know, games usually have lots of states (playing intro video, main menu, pause, playing game, etc) and as a result, developers usually end up coding switch sentences with lots of cases.
We've added to GledPlay the capability of handling this for you. At first glance, it may seem a little complicated, but once you get it, you'll see it will help you a lot to keep your code tidy, fast, and maintainable. Also, if you are working in a developer team, you will appreciate that you can split the project easily, and then integrate the pieces quickly.
We are really happy with the result of the new changes on design, and we will promote this way of development, though the old way is still available if you prefer to maintain the state manually.
I'm hoping to get some feedback from you about how do you feel with this new features.

Best regards,
Sergio.