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I'll try porting it to MIPS


I'll try porting it to MIPS

Postby CARPEDIEM » Feb 16, 2001 @ 8:31am

Hey, once the source is released i'll work on making it work on the MIPS, it doesn't matter if it will be playable or not, it'll be fun to see quake running on my Casiopeia.<br>But Dan, It would be VERY VERY helpful if once you release the source, you would show us where the graphic drawing functions that you modified are, So that we can concentrate on porting instead of trying to understand how Quake works.<br>
CARPEDIEM
 


Re: I'll try porting it to MIPS

Postby Dan East » Feb 16, 2001 @ 8:45am

I'm getting it all together now (trying to add more documentation to the code as I go).  Modifying the drawing routines will be very straightforward.  If you have experience in this area you should be up and going in an hour or so.<br>I'll post the source shortly.<br><br>Dan East
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Re: I'll try porting it to MIPS

Postby Dr. Phat » Feb 16, 2001 @ 8:58am

latin students always work the hardest. as far as im concerned dan east's casio neglect makes him a "stercum primus." figure it out!<br><latin rules>
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Re: I'll try porting it to MIPS

Postby Dr. Phat » Feb 16, 2001 @ 3:57pm

Just joking about the stercum primus thin, dan, you are really cool!
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