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Optimizing levels for Pocket Quake


Optimizing levels for Pocket Quake

Postby TZZDC » Feb 23, 2001 @ 9:30pm

I've just played PocketQuake on my Casio E-125 and it has potential (I played @ 150Mhz) but the out door areas were completely slow. Is anyone going to decompile the BSP files and re optimize them for PocketQuake?<br><br>Also are there going to be a crap load of optimizations done in the graphic routines to make PQ play faster (more FPS.)?
TZZDC
 


Re: Optimizing levels for Pocket Quake

Postby Moose or Chuck » Feb 24, 2001 @ 11:03am

Read the other messages, particularly ones with CASIO and PocketQuake in the title.<br><br>999, you should start deleting useless newbie posts like these.
Moose or Chuck
 


Re: Optimizing levels for Pocket Quake

Postby Dan East » Feb 24, 2001 @ 11:17am

I doubt ID's levels could be modified to result in better performance (the real performance issue is the expanse / complexity of the 3D models for the rooms). However, new levels that had smaller  rooms with shorter ceilings, where you can't see very long distances, would perform much better. Something like a maze...<br><br>Dan East
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