by Dan East » Feb 25, 2001 @ 8:37pm
I would like everyone to start using the following benchmark technique. It is far more accurate than the simple TIMEREFRESH we've been using. The downside is that this takes a couple minutes to run on the iPaq (and substantially longer on the slower devices). The resultant fps will reflect other optimizations, such as those involving particle effects, entities (the bad guys), etc.<br>Add the follwing line to the end of your autoexec.cfg file:<br><br>timedemo "demo1.dem"<br><br>Basically this just runs the first demo when you start Quake, while generating a cumulative fps. You can abort the timed demo by hitting Menu, so it behaves just like a normal demo in that respect. Only the first demo will play, and it will not loop through the demos infinately. You have to wait until the end of the demo to see the fps value. This should represent the average fps you would experience while actually playing Pocket Quake.<br>TIMEREFRESH would of course still be useful to get a quick idea of the success of an optimization, but again it will only show an increase in performance for some of the rendering categories.<br><br>Dan East