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I Have succeded in porting PocketQuake to CASIOS


Re: I Have succeded in porting PocketQuake to CASIOS

Postby cookie319 » Feb 25, 2001 @ 5:29pm

I want to compare the timerefresh of different clock speeds. Those with a 133, 150, 168 and 180 mhz casio's.. can you help me out?<br>please do the timerefresh at the introduction level where you spawn when you start a new game. Don't move.
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby 999 » Feb 25, 2001 @ 5:35pm

v0.041 has been posted :)<br><br>.<br><br>
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby cookie319 » Feb 25, 2001 @ 6:12pm

Alot of visual anomalies. It is however a little more playable. Whether all that clipping and missing sky is worth it... I don't know. I'm keeping both the 4 and 4.1 ...<br><br>2.83 timerefresh @200
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby CARPEDIEM » Feb 25, 2001 @ 6:22pm

Burp
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby cookie319 » Feb 25, 2001 @ 6:39pm

sorry.. didn't mean to sound discouraging.. great work, carpe..<br><br>hey can you sorta outline what you did in your last release??
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby Moose or Chuck » Feb 25, 2001 @ 7:06pm

Nice work carpediem. Nice idea removing some of those polygons that are behind the quake guy. Atleast I'm guessing that's what you did.<br>2.620793 on  E-125 @ 180
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby Dan East » Feb 25, 2001 @ 9:32pm

Carpediem: I tried your floating point converted D_PolysetCalcGradients function on the iPaq and I got a 3% improvement using the new benchmark.<br><br>Dan East
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby CARPEDIEM » Feb 25, 2001 @ 11:04pm

Dan:<br>I think from now on we should concentrate all our efforts in turning:<br><br>void R_RecursiveWorldNode (mnode_t *node, int clipflags)<br><br>found in r_bsp.c into FixedPoint. I think that it is THE MOST processor expensive function in the whole sourcecode and it's yet not optimized, I see you've done some work but it's not implemented. Try commenting out the whole function, you will get 30+ fps on the timerefresh test. I truly believe that if that complex recursive funcion can be optimized, we could easily get at least 2 more frames per second. And even much much more.<br><br>Ohh, and version 0.041 always gives me 2.9+ fps on the test. I have an E-125 @ 200.<br>
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby Dr. Phat » Feb 26, 2001 @ 3:35pm

Dude, I'm getting some static paper and overclocking like... now!  2.9 is almost double what I've got... Thanks Dan, 999, Jacco, and Seize the day.
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby norvain » Feb 26, 2001 @ 7:08pm

First off id like to say Carpediem + Dan way to go, you guys rock..<br><br>Carpediem are you going to post your Mips based source code? I would like to work with the source but not have to redo everything you have done(especially the GAPI code).<br><br>FYI on my casio E125@150mhz i get 2.150470fps in the entryway, normal playing is around 4.7fps<br><br>
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby CARPEDIEM » Feb 26, 2001 @ 8:11pm

For now im no longer working in pocketquake, i have quitted.<br><br>but give me a day to think about it, maybe i'll change my mind and keep working on the casio build, but im not sure.<br>
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby Matt Keys » Feb 26, 2001 @ 8:47pm

Carpediem,<br><br>That came out of the blue. I hope you change your mind, it sounds like you were really getting somewhere with optimizing the code. Of course I’m sure you also have a job that pays to work on. I suppose I will respect your decision either way.<br>
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby norvain » Feb 27, 2001 @ 3:02pm

thats too bad!! But I agree you gotta do what ya gotta do. So if you do decide to stop working on it can you please post the source somewhere so others can follow in your footsteps.
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby Dr. Phat » Feb 27, 2001 @ 3:22pm

I'm sorry to hear that, but thanks again for your work in the ppc freeware community!
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Re: I Have succeded in porting PocketQuake to CASIOS

Postby James » Mar 2, 2001 @ 4:22pm

CARPEDIEM <br>Do not stop what you are got at even if i have to send you a Cheque to your Door step. I shall my mail is above.<br><br>I will like you to keep up the job working on Casio Mips Build but you can cut diwn the hours you put in.<br><br>Thnak fot all your effort and time.<br>
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