by randall » Feb 27, 2001 @ 7:29pm
I honestly don't understand how a virtual keyboard could be anything more than a novelty. In DOOMCE, I figured they stuck the virtual keyboard there because they couldn't think of anything else. Quite a waste of space.<br><br>Windows CE already has a virtual keyboard, why duplicate the effort? And it hides away neatly, clearing space for somehting else more important.<br><br>How many bindings do we need really? "Jump", "attack" and a couple auxillaries should suffice. <br><br>The key to functionality is to make the most-used buttons the largest and easiest to access. I enjoy the current layout of the MIPS build, because of the convenient location of the attack and jump buttons. And they are very well marked in BIG ASS LETTERS SO THERE IS NO MISTAKE. The touchpad style mlook is also very well thought-out. Is it better than having the mlook over the entire gameplay screen? I don't know- the MIPS build doesn't support that.<br><br>I honestly wonder how many of these threads are written by people who actually PLAY 3D shooters on a regular basis. The fast and the skilled always win- all the others are just gibs.<br><br><br>