by Dan East » Feb 25, 2001 @ 6:44pm
MLOOK is over the game area on the current iPaq 0.04 version. At this point I have no idea what the MIPS version is, which is unfortunate, as the iPaq and Casio run the exact same OS, and absolutely need not be two seperate entities as they are now. The current 0.04 "official" version builds and runs on both the iPaq and Casio devices, with only two lines of code unique between the two devices. One problem here is that the iPaq users, who enjoy very good gameplay due to their hardware, would not be satisfied distorting and cutting out pieces of Quake until it performed at an arbitrary value.<br>As for the onscreen controls, I cannot at all understand the logic of having 40 virtual keys on the screen, when only 15 are used for gameplay, for the sake of "novelty". The "cheat" buttons on the skin trigger generic Auxiliary control inputs, as do the A and B buttons. These are totally user configurable. There is no hardcoded cheat. If you want them to do something else modify the autoexec.cfg file. The Enter key is not used in Quake gameplay, and any Quake Faq / How-to I've every encountered always said to enable "Always Run".<br>The size of the onscreen control area was not chosen - it was defined by the size of the game area, which is at the standard Quake width-height ratio of 4/3.<br>Finally, we have brought about a whole new "generation" of Quake gamers who have never played the game on the PC. If we have the luxury of creating intuitive onscreen controls, then why take the easy way out and stick a keyboard on the screen?<br><br>Dan East