by Dan East » Mar 5, 2001 @ 1:51pm
If you use headphones or external amplified speakers you'll hear no difference between PQ and the "real" Quake running on a PC. The sound is 100% accurate, multichannel, 3d stereo. I have never played Doom on a Pocket PC, so I have no idea what it sounds like. Doom and Pocket Quake are two seperate entities, and have nothing to do with one another.<br><br>Control is the same as on a PC - the stylus is used for analog mlook control in place of a mouse. Only quake weenies use non-analog binary controls for yaw and pitch.<br><br>Pocket Quake will run on a base 32 MB iPaq out of the box. No additional storage space is required. I don't know the specs for all the other types of Pocket PCs, but I doubt you can even buy one with less than 32 MB these days. You don't have to buy any accessories to play PQ.<br><br>Quake represents the cutting edge pinnacle of pushing your Pocket PC to its limits. Yes, playing PQ on an iPaq is in the ballpark of a "486 100Mhz with 24 Mb". That was what the average person played Quake on when it was first created, and the hardware "grew" into the game. Today I play Quake at 800x600 on my laptop, while enjoying very high fps at a resolution 6 times higher than those that played on a 486 5 years ago. Does that mean those 486s were not for 3D games? No, it was just that nobody knew any better (who would really say, "I'm not going to play games on my 486 because it can't compare to hardware that will be invented 2 years from now"? ) . It is the same with Pocket PCs. Does it make sense to say an iPaq is not for 3D gaming by comparing it to a Playstation 2, or a Pentium III? Of course not. How about comparing an iPaq to a Palm, GameBoy Color, Game Boy Advanced, Game Gear, Sega Nomad, etc? It suddenly looks like one heck of a gaming platform, eh?<br><br>Dan East