by Moose or Chuck » Feb 23, 2001 @ 5:35pm
I have the .001 build of Quake of Casios and it works great. Better than I expected, around 4 FPS when corridor crawling. But I have a few ideas to speed things up. I don't know any technical or detailed plans like Jacco has, but maybe the community can fling out ideas that Dan/Jacco haven't thought of yet. I believe that a very good HSR would be best. I would remove more than just hidden surfaces though. Even if you can see clear across the water to the door, why not remove that surface if it's so many units away. This would speed things up, but may take away from gameplay. I don't htink that particles or filters will change the FPS too much. Any other ideas?