by Sparky009 » Mar 1, 2001 @ 7:19am
hmm... I know the polys are the heavy duty part, I'm just asking if by eliminating the lighting produced by explosions, lava balls, etc, we can't speed this up a bit...<br><br>BTW, the USB sync is obviously not a full out connection. It doesn't like to work unless you have a proxy for the specific application you're trying to use it for. The sync actually connects loopback on various ports... The only program I've ever seen to work across the sync without a proxy, which could get to me/my ISP, was ZTerm, and I'm not sure what made it special. Don't expect PQ to work over a sync in multiplayer, that's just not how the sync works.