Bots are really awesome.<br><br>I couldn't get the command line to work at all in .04, so like Randall I had to slap together my own pak0.pak file. Thanks to Randall on the overwriting the Progs.dat file btw, the bot wouldn't run otherwise.<br><br>I'm currently using Omnicron as my bot, which just barely knocks Reaperbot off it's throne as King. It's programmed to act like another human player, it even misses shots. Like all the best Bots out there, Omnicron is capable of pathing, and learning your patterns as well.<br><br>IMHO, once the command line works, Multiplayer with Bots is the only way I'm going to play PQ, it's just too cool. Currently without a command line, I can't figure out how to play a different DM map other than dm1.bsp. The DM maps load less during the game, as isn't the case on any of the normal maps in multiplayer. It appears to load in the different sections as you approach them and unload them as you leave, which isn't bad on a
PC when they're transparent. I didn't notice this behavior on the smaller DM maps. Sadly dm1.bsp only has the grenade launcher, so I was forced to have a go at the EM maps for some Rock fights.<br><br>With Four bots in the game, I was hitting speeds between 3-8FPS. Unlike the single player game, it takes a bit more getting used to tracking your targets when the framerate takes a hit, but if you play conservatively, you'll find that you can have an equally enjoyable time.<br><br>I was able to camp at the Rocket Launcher spawn point and hold ground until they all teamed up. I was also able to catch a few of them off guard in other camp spots, which really makes the kill all the more sweet. <br><br>I'm only writing this because my battery died and need to kill time before I can play again!
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999<br><br>btw- When v.05 is released, I'd like to fashion a nice config for the Omnibot as well as detailed instructions on how to make your own custom DM PAK file using your own Registered files.