by Moose or Chuck » Mar 14, 2001 @ 4:14pm
Alright. I downloaded the source, .0051, and compiled it for MIPS not knowing anything about the source, because I haven't been follow and don't know much C/CPP. It compiled fine, except for 6 warnings. I then sent it to my E-125 and started playing. I noticed that one of the Armors doesn't appear, the one in the demo near the time the player encounters the first floating bugger spitting demon. And down many halls the textures blur or disappear to show a completely gray area, only showing entities like tourches. Specificly this happened in the Episodes 2 and 3 Hallways and the Indoor area of LVL 1 after the bridge outside area. Those are the places I've encountered so far. Am I just dumb and need to edit the code some for MIPS or is this a bug?