by CARPEDIEM » Mar 28, 2001 @ 10:11pm
well i only released the build where walls weren't displayed. That was my build and the first, the second one was just a 0.05 build that i didn't modify to see if it worked.<br><br>It's very hard for me to tell you how to get around the error, when i was actually working on pocketquake i made dozens of small changes in the code to see if i could get it to run faster. In the process the sh3 error disappeared.<br><br>Perhaps you should try disabling sprites and the sky and see if you have any luck there. If it doesn't work then i don't know what else can i do for you since i put my hands on many other places in the code. Perhaps i still have a copy of the old pocketquake source that i modified.<br>Ohhh, one more thing, look for a function called recursive world node or something like that and try commenting the whole content out. Of course this is not a way to fix this but to track if the problem lies in that function.<br>I'm telling you to do this because now i remembered that i intentionally aborted that funcion prematurely in a fool attempt to increase performance.<br>Actually, i would bet on recursive world node. Give it a try.<br><br>