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PocketMatrix • View topic - A Jornada 720 version using the new GAPI
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A Jornada 720 version using the new GAPI


Re: A Jornada 720 version using the new GAPI

Postby roadkilldave » Aug 20, 2001 @ 5:00pm

Thanks Rob your doing a great job!
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Re: A Jornada 720 version using the new GAPI

Postby muecke » Aug 21, 2001 @ 8:47am

Hi Rob!<br>Please send me that test programm to run. I'll be glad to help.<br><br>Wolfram.<br><br>muecke@muecke.com
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Re: A Jornada 720 version using the new GAPI

Postby Brian » Aug 21, 2001 @ 11:17am

Rob,<br>So does that mean you will include larger screen support? Did you overclock the Jornada for the timedemo? I usually overclock mine at 221mhz for pquake.<br>I'll be happy to beta test anyhting for you.<br>Thanks for all the hard work Rob!!<br><br>Brian<br><br>
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Re: A Jornada 720 version using the new GAPI

Postby R0B » Aug 21, 2001 @ 3:23pm

Ok, here is the rundown.<br>1. muecke, I have the gapi on my 720, and I am testing it now to make sure it still works (I was tinkering around with it the other day).  As soon as I am done, then I will send it to you.<br>2.Yes, I will include larger screen support.  The Quake port is more of a hobby of mine now, and I want to share everything I do with you guys.<br>3. No, I didn't overclock it.  I don't want to risk destroying my 720.<br>4. As for fps on an optimized map.  The map used was PQComplex. Note resolutions will be refered to by their number in Quake (0-2, 2 being the newe full screen one).<br>average difference.<br>2=x fps<br>1=x + 4 fps<br>0=x + 10 fps (I think, it was last night, so, I'm not positive).<br><br>To get these results, I ran 20 timerefreshes at various points throughout the level.  I know somepeople say this is not acurate, but for this type of measurement where the lowest value is x, I find it to suite the purpase.<br><br>As for additional path support, I am going to include a new program called  QuakeCP (Standing for Quake Custom Path).  It is a simple program that has you input the path, with some buttons to add things like "quake\" to the path.  It stores the path in a QuakeQC.cfg file.  The file will also include the length of the path, and possibly all ow more than one path (probably in a later version).  PQ.exe will then read this path, along with the normal paths to find all of the *.pak files.  Did you know that Quake supports up to 7 flash cards.  If any of you have more, tell me and i can change that (lol).  And that is how that will work.  I am going to test out the path program soon, and then I will update you on my progress.  As for a beta tester, I am going to post the address of this file on this forum when it is ready for release (probably tomorrow or thursday).
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Re: A Jornada 720 version using the new GAPI

Postby R0B » Aug 22, 2001 @ 5:36pm

Ok, here is a status update.<br><br>1. New resultion complete (I told you this already though).<br>2. QuakeCP is complete, and PQ.exe uses the path saved by the addon program.<br>3. MLook = In progress (50 % done).
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Re: A Jornada 720 version using the new GAPI

Postby R0B » Aug 22, 2001 @ 6:24pm

Ok, here is the next status update.<br><br>Mlook is now 100% complete.<br><br>It looks like I am ahead of scedule.  I have decided to postpone the GXBeginDraw fix (even though it would take away that anoying window every time i start Quake).<br><br>I plan on centering the two lower displays.<br>If I have time after that, I will add a background pic that will take away that white screen for the two lower displays.<br><br>
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Re: A Jornada 720 version using the new GAPI

Postby Brian » Aug 22, 2001 @ 9:14pm

Sounds awesome!!<br>I can't wait to try it out!<br>Thanks Rob!<br><br>Brian<br>
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Re: A Jornada 720 version using the new GAPI

Postby TheFloyd » Aug 23, 2001 @ 1:01am

Rob
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Re: A Jornada 720 version using the new GAPI

Postby TheFloyd » Aug 23, 2001 @ 1:04am

OK, Let's try this again. <mental note>don't type on subnotebook keyboard in bed with lights out :) </mental note><br>Rob:<br>    I'm definately not a programmer, so I can't help you much in that department, however I have the entire MSDN subscription at work, including ce platform builder and the latest MSDN library, so if there's anything I can do to help you with the Jornada 680 (sh3/hpcpro) port, please let me know.<br>
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Re: A Jornada 720 version using the new GAPI

Postby R0B » Aug 23, 2001 @ 1:26pm

Ok, here is a status update.<br>New Stuff:<br>The displays are now centered.<br>The background starts out black.<br>Mlook has been updated so it works better on the wide display.  It is now 110% done.<br><br>Better Stuff:<br>HAHAHAHA  I was the first one to kill a Zombie in 640 x 240 resolution with mlook to aim.  HEHEHE.  I win, I win, lalalalalala.<br><br>But anyways, maybe I'll release the new version today?
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Re: A Jornada 720 version using the new GAPI

Postby Brian » Aug 23, 2001 @ 3:19pm

Sounds Awesome Rob.<br>Quit teasing us now!<br>I'm drooling over the 640x240 display.<br>Please Please release today :)<br><br>Brian<br>
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Re: A Jornada 720 version using the new GAPI

Postby R0B » Aug 23, 2001 @ 5:20pm

Ha, for all of you losers who said it couldn't be done, here it is, PQ version .0625 (The five is for the 720 version, and has nothing to do with the actual version of PQ.  It just lets me know that this zip has the newest version.).  Actually, I don't know anyone who said it couldn't be done, I just wanted to start the post with that.  Well, here is the address.  Please post your comments.
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Re: A Jornada 720 version using the new GAPI

Postby Brian » Aug 24, 2001 @ 10:01am

I love the 640x240 view. It looks so good.<br>Now us 720 users finally have something the ipaq users don't have and never will! Full screen quake. The optomised maps run very nice too.<br>I love it, thanks Rob!!<br>We need Duke Nukem or Wolfenstien next..<br><br>Brian<br><br>
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Re: A Jornada 720 version using the new GAPI

Postby randall » Aug 24, 2001 @ 1:09pm

Um, we've had fullscreen for a long time. It's called "landscape" mode.
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Re: A Jornada 720 version using the new GAPI

Postby R0B » Aug 24, 2001 @ 2:39pm

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