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New Quake Mobile by Pulse Interactive!!!


New Quake Mobile by Pulse Interactive!!!

Postby ~>BEEF>}3@T3R]~ » Sep 28, 2005 @ 12:17pm

[GNU GPL Violation]

- there you can find information, screens, etc. about this new Mega_Quake_WinMobile_Port! You also can bue it there (24,99$ - It's not free:() It suppurts 3D Acceleration (looks like GLQuake) and will support Multiplayer (BT/Wi-Fi) Soon!

Has anyone played it? How would it run on my x50v?
~>BEEF>}3@T3R]~
 


Postby x50v » Sep 28, 2005 @ 3:20pm

On my X50v it runs really smooth... only one thing...

I hate, really hate game controls, play on normal or hard level seems a little bit impossible, you got no chance to use the stylus and is not nice to play with the d-pad and on screen buttons for jump, attac, strafe, ecc (if you seen the game screenshots look to the right side of the screen, the little colored thing that you see are the buttons....)

More then this you can chose between 2 installations (small and big) but I'm not able to let the big one work..

The game is excellent, if the question is "would you buy it again after playng it" I'm sorry but my answer would be NO!
x50v
 


Postby ~>BEEF>}3@T3R]~ » Sep 29, 2005 @ 9:19am

Have you tried to edit config.cfg?
Such conrols are like Tomb Raider port? - It's really S*XX!!! :evil:
~>BEEF>}3@T3R]~
 


Postby ~>BEEF>}3@T3Я]~ » Nov 30, 2005 @ 6:10pm

Version 1.2 is released! :D It supports Stilus! :roll:
~>BEEF>}3@T3Я]~
 


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