This site is no longer active and is available for archival purposes only. Registration and login is disabled.

Quake 2 Ported to Pocket PC


Quake 2 Ported to Pocket PC

Postby Dan East » Dec 23, 2001 @ 6:30am

I've got Quake II ported to the Pocket PC platform. It will be a couple days before release, because there are details yet to clean up (GAPI drawing and input controls). I've only tried it in the emulator, so I can't give you an indication of the speed. It runs 100% on my 300 mhz laptop in emulator, but that of course is no indication of what I'll see on the StrongARM. The main problem at this time is the shareware pak file is 48 MB. I don't know if I'll have gZip compression ready for the initial release or not. The way I implemented compression for Quake I is so freaking slow that at this point I'm considering something more advanced so the loading won't be so compromised. I only have 16 MB CF Cards, so I'm going to have to strip everything out of the pak I can to get it to install on my hardware. :(<br><br>Here's a screen shot. This is in the Pocket PC emulator, using a non-standard resolution of 240x180 (same as Pocket Quake I in portrait). <br><br>Image<br><br>Dan East<br><br>[sup][color=blue]Last modification: Dan East - 12/23/01 at 03:30:12
User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Re: Quake 2 Ported to Pocket PC

Postby Phantom » Dec 23, 2001 @ 6:30am

Aw, you're fast. :)
Give me some good data and
I will give you the world
User avatar
Phantom
pm Insider
 
Posts: 913
Joined: Feb 21, 2001 @ 8:14am
Location: Houten, Netherlands


Re: Quake 2 Ported to Pocket PC

Postby MZGuy » Dec 23, 2001 @ 6:35am

I thought this was a joke, but no tilde anywhere.<br>Awesome work Dan. :)
User avatar
MZGuy
pm Insider
 
Posts: 1044
Joined: May 30, 2001 @ 11:45am
Location: Finland


Re: Quake 2 Ported to Pocket PC

Postby Bjorn Keizers » Dec 23, 2001 @ 7:59am

Excuse me for asking: but this begs the question:<br><br>IS THIS FOR FUCKING REAL??????
Bjorn Keizers
 


Re: Quake 2 Ported to Pocket PC

Postby Paul » Dec 23, 2001 @ 9:32am

oh boy. dan is this real? we'll need to make an announcement on the site...
Paul
pm Insider
 
Posts: 9835
Joined: Apr 2, 2001 @ 3:15pm
Location: California


Re: Quake 2 Ported to Pocket PC

Postby TBone » Dec 23, 2001 @ 10:42am

Dan, you amaze me.
3V1L L337 H3150
User avatar
TBone
pm Member
 
Posts: 434
Joined: Jul 25, 2001 @ 10:12pm
Location: Fairfax, VA


Re: Quake 2 Ported to Pocket PC

Postby Avenger » Dec 23, 2001 @ 1:07pm

WOW...
Avenger
pm Member
 
Posts: 54
Joined: Dec 17, 2001 @ 3:02pm


Re: Quake 2 Ported to Pocket PC

Postby Matt Keys » Dec 23, 2001 @ 3:27pm

well oh my god...Dan is trying to flood the PM server!:)
Matt Keys
Co-Founder
PocketMatrix.com
User avatar
Matt Keys
Site Co-Founder
 
Posts: 3243
Joined: Jan 24, 2001 @ 7:29pm
Location: Michigan, USA


Re: Quake 2 Ported to Pocket PC

Postby John Lomax » Dec 23, 2001 @ 4:18pm

er, wow.<br><br>Dan you really are the man.<br><br>Btw. Were did you get the source from ?<br><br>- John
User avatar
John Lomax
pm Member
 
Posts: 185
Joined: May 16, 2001 @ 6:04pm


Re: Quake 2 Ported to Pocket PC

Postby Robby » Dec 23, 2001 @ 4:20pm

after alqways saying it can't be done, you were secretly doing it.<br>i feel cheated.<br>in a good way
Why?
User avatar
Robby
pm Member
 
Posts: 418
Joined: Jul 30, 2001 @ 2:26pm
Location: Edenbridge


Re: Quake 2 Ported to Pocket PC

Postby Dan East » Dec 23, 2001 @ 4:54pm

John Carmack released the source 2 days ago. I started porting it last night. It runs around 3 FPS on my iPaq (at full quality rendering, 240x180).<br><br>Dan East
User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Re: Quake 2 Ported to Pocket PC

Postby Paul » Dec 23, 2001 @ 4:57pm

oh boy, dan you think you could get us a vid of it or something?
Paul
pm Insider
 
Posts: 9835
Joined: Apr 2, 2001 @ 3:15pm
Location: California


Re: Quake 2 Ported to Pocket PC

Postby Matt Keys » Dec 23, 2001 @ 6:19pm

When it has reaches the level of optimization that quake 1 currently has, what fps might we be seeing?
Matt Keys
Co-Founder
PocketMatrix.com
User avatar
Matt Keys
Site Co-Founder
 
Posts: 3243
Joined: Jan 24, 2001 @ 7:29pm
Location: Michigan, USA


Re: Quake 2 Ported to Pocket PC

Postby randall » Dec 23, 2001 @ 6:19pm

Damn. Too bad we didn't see this coming sooner - Dan just sent my Casio back to me. :(<br><br>VERY cool news though.
User avatar
randall
pm Insider
 
Posts: 3426
Joined: Feb 23, 2001 @ 4:02pm
Location: Schnoogie


Re: Quake 2 Ported to Pocket PC

Postby RwGast » Dec 23, 2001 @ 7:16pm

Damn that was quick i just saw the source released a few days ago! Wow 3fps i think maybe we should get a group of people that arent dan and know what there doing to do the floating conversions. I know C if someone where to teach me what to do i would be more than willing to help get this thing quicker. <br><br>Great Work Dan! :)
http://www.angelfire.com/ego/esoteric if you like to play quake3 keep your eye on this site
User avatar
RwGast
pm Member
 
Posts: 1123
Joined: Jun 28, 2001 @ 7:36pm
Location: California, USA


Next

Return to Pocket Quake 1 and 2


Sort


Forum Description

Discuss Pocket Quake 1 and 2 by Dan East

Moderators:

Dan East, sponge, James S

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron